Difference between array, arraylist, List, Hashtable, Dictionary and SortedList in c#

Basic difference is that arrays are of fixed size. Whereas an ArrayList implements the list data structure and can dynamically grow. While arrays would be more performance that a list, a list would be far more flexible since you don't need to know the required size initially. Array - represents an old-school memory array - kind of like a alias for a normal type[] array. Can enumerate. Can't grow automatically. I would assume very fast insertion, retrieve and speed. ArrayList - automatically growing array. Adds more overhead. Can enum., probably slower than a normal array but still pretty fast. These are used a lot in .NET List - one of my favorites - can be used with generics, so you can have a strongly typed array, e.g. List . Other than that, acts very much like ArrayList. Hashtable - plain old hashtable. O(1) to O(n) worst case. Can enumerate the value and keys properties, and do key/val pairs. Dictionary - same as above only strongly typed via generics, such a...

C# Interview Questions on Constants

What are constants in C#?
Constants in C# are immutable values which are known at compile time and do not change for the life of the program. Constants are declared using the const keyword. Constants must be initialized as they are declared. You cannot assign a value to a constant after it isdeclared. An example is shown below.

using System;
class Circle
{
public const double PI = 3.14;
public Circle()
{
//Error : You can only assign a value to a constant field at the time of declaration
//PI = 3.15;
}
}
class MainClass
{
public static void Main()
{
Console.WriteLine(Circle.PI);
}
}

Can you declare a class or a struct as constant?
No, User-defined types including classes, structs, and arrays, cannot be const. Only the C# built-in types excluding System.Object may be declared as const. Use the readonly modifier to create a class, struct, or array that is initialized one time at runtime (for example in a constructor) and thereafter cannot be changed.

Does C# support const methods, properties, or events?
No, C# does not support const methods, properties, or events.

Can you change the value of a constant filed after its declaration?
No, you cannot change the value of a constant filed after its declaration. In the example below, the constant field PI is always 3.14, and it cannot be changed even by the class itself. In fact, when the compiler encounters a constant identifier in C# source code (for example, PI), it substitutes the literal value directly into the intermediate language (IL) code that it produces. Because there is no variable address associated with a constant at run time, const fields cannot be passed by reference.

using System;
class Circle
{
public const double PI = 3.14;
}

How do you access a constant field declared in a class?
Constants are accessed as if they were static fields because the value of the constant is the same for all instances of the type. You do not use the static keyword to declare them. Expressions that are not in the class that defines the constant must use the class name, a period, and the name of the constant to access the constant. In the example below constant field PI can be accessed in the Main method using the class name and not the instance of the class. Trying to access a constant field using a class instance will generate a compile time error.

using System;
class Circle
{
public const double PI = 3.14;
}
class MainClass
{
public static void Main()
{
Console.WriteLine(Circle.PI);
Circle C = new Circle();
// Error : PI cannot be accessed using an instance
// Console.WriteLine(C.PI);
}
}

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